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Lords of Incartum

The road ahead

Dev Timeline

From your first moments as a Shade to new realms of the afterlife, this is the direction for Lords of Incartum.

We are planning quarterly content updates, with related systems developed together. Dates are targets and may change as testing and player feedback shape the work.

Last reviewed:

Q4 2026 · October–December

Beta foundations

These systems are already implemented for beta testing. The test is about finding problems, refining balance and bringing the content together; this is not a claim that the game is complete.

Implemented for testing

Story, quests & reputation

The opening railway tutorial, the journey from Shade to Human, quest tracking and reputation changes from your early decisions.

Implemented for testing

Combat & character progress

Core combat, skills, levelling and character progression, ready for balance testing as Incartum content is added.

Implemented for testing

Items & the player economy

Inventory, equipment, usable items, direct player trades and Trade Broker listings, purchases and sales.

Implemented for testing

Guilds & companions

Guild creation, recruitment, guild skills and shared daily quest tracking, alongside party, guild and general chat.

Implemented for testing

Gathering professions

Mining, plant gathering and essence collection, with profession experience and levels.

Implemented for testing

Browser play & accounts

The browser client, account registration, character selection and the core interfaces for playing and reporting issues.

Dungeon adventures and their matchmaking need further content and testing. Attendance rewards, dungeon guards, guild warfare and world bosses are also still in preparation; their guides will return when ready.

Access: Account registration is open. Game login and beta access will be announced separately; this timeline is not an invitation to log in yet.

Planned quarterly updates

New places. Connected systems.

  1. Q1 2027 · January–March

    Realm of the Dead

    Planned

    Mysteria & the first adventure

    • Expand Mysteria, its main story and early quests beyond the railway tutorial.
    • Refine combat, skills, progression and playable races using beta feedback.
    • Prepare the first Incartum instance encounters and connect them to party matching.
  2. Q2 2027 · April–June

    Over the River

    Planned

    Asphodel & relationships

    • Introduce Asphodel and continue the main questline.
    • Build out factions and reputation activities beyond the opening story.
    • Group achievements, daily quests and their rewards into a broader progression update.
  3. Q3 2027 · July–September

    Beyond the Sands

    Planned

    Duat & the crafting economy

    • Introduce Duat and its main quests.
    • Bring Weaver, Smith and Hunter crafting together with expanded gathering.
    • Add essence slotting and develop the uses for gathered materials and player trade.
  4. Q4 2027 · October–December

    Through the Mountain

    Planned

    Guinee & guild alliances

    • Introduce Guinee and continue the main story.
    • Expand guild quests and shared progression beyond the beta foundations.
    • Introduce alliances and alliance quests as one connected social update.
  5. Q1 2028 · January–March

    Beneath the Stars

    Planned

    Helheim & travelling companions

    • Introduce Helheim and its main quests.
    • Group familiars and mounts into a companion and travel update.
  6. Q2 2028 · April–June

    Across the Forest

    Planned

    Lyonesse & organised competition

    • Introduce Lyonesse and continue the main questline.
    • Bring PvP areas, battleground matching and seasonal rankings together.
    • Develop alliance warfare around the alliance systems introduced earlier.
  7. Q3 2028 · July–September

    Under the Depths

    Planned

    Xibalba & life on the water

    • Introduce Xibalba and its main quests.
    • Group swimming and fishing into an exploration and gathering update.
  8. Q4 2028 · October–December

    Beneath the Moonlight

    Planned

    Hekla Fell & further adventures

    • Introduce Hekla Fell and continue the main questline.
    • Expand the available adventures and refine progression using earlier quarterly feedback.
  9. Q1 2029 · January–March

    Within the Labyrinth

    Planned

    Diyu & the next chapter

    • Introduce Diyu, new main quests and the next stage of character progression.
  10. Q2 2029 · April–June

    Beyond the Veil

    Planned

    Erebus & deeper mysteries

    • Introduce Erebus and continue the main story and character progression.
  11. Q3 2029 · July–September

    Into the Void

    Planned

    Chaos & the road ahead

    • Introduce Chaos and the next main story chapter.
    • Set the following quarterly priorities with the community as these chapters take shape.